They have no weak side.
Rust sheet metal door satchel charge.
Once a satchel charge has been stuck to an object it will automatically arm itself.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
Explosive 5 56 rifle ammo.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Information accurate as of.
A list of how much damage each weapon inflicts against a sheet metal door.
It has the same health as a sheet metal door.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
70dmg 4 charges rocket launcher high velocity rocket.
It requires double the materials but allows for more space within your base.
Ideal for loot rooms and other cramped areas.
1 c4 vs 4 satchel 1 c4 charge 3000 charcoal 2200 sulfur 200 metal frags 5 cloth 60 low grade fuel 15 cloth 45 animal fat vs 4 satchel charges 2880 charcoal 1920 sulfur 320.
Crafting a satchel charge requires.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Sheet metal doors cos 150 metal fragments and have 250 hitpoints.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.